MYTHLODE ASSETS UNIVERSAL COMMERCIAL ASSET LICENSE Version 1.2 Effective Date: August 27, 2026 Licensor: Daniel Ray Rivera, doing business as Mythlode Assets. Licensee: The individual or legal entity that lawfully purchases or otherwise lawfully acquires a Licensed Product under this License. IMPORTANT: This is a universal license. It is intentionally not tied to the name of any individual asset pack. The same License may be supplied with multiple different Mythlode Assets products. A Mythlode Assets product is covered by this License when this License is included with the product or when the applicable product listing expressly states that the product is licensed under the Mythlode Assets Universal Commercial Asset License. By purchasing, downloading, accessing, installing, copying, modifying, or using Licensed Assets, the Licensee agrees to the terms below. ============================================================ 1. DEFINITIONS ============================================================ For purposes of this License: "Licensed Product" means any digital asset pack, artwork collection, graphics package, texture collection, sprite collection, background collection, prop collection, environment collection, interface collection, icon collection, animation collection, audio-visual package, game-development resource, documentation package, update, add-on, replacement file, or other digital product distributed by Mythlode Assets together with this License or expressly sold under this License. "Licensed Assets" means all files and materials supplied as part of a Licensed Product, including, where applicable, images, illustrations, sprites, textures, tiles, backgrounds, environment elements, props, objects, effects, interface elements, icons, animations, source images, project files, documentation, metadata, updates, replacement files, and other included materials. "Raw Assets" means Licensed Assets, or modified versions of Licensed Assets, when they remain separately reusable, extractable, editable, downloadable, or usable as asset resources rather than solely as incorporated parts of a finished project. "Licensed Project" means a finished personal or commercial creative project created by or for the Licensee that incorporates one or more Licensed Assets as part of a larger work. A Licensed Project may include a game, application, website, interactive experience, video, animation, tabletop product, client project, prototype, demonstration, promotional work, or other finished creative product. A Licensed Project is not an asset pack, stock-art collection, template library, resource library, downloadable graphics collection, or other product whose primary purpose is to provide the Licensed Assets or substantially similar files to other users for reuse. "Completion Shortfall Refund" means a proportional refund or equivalent monetary adjustment expressly issued under the MYTHLODE ASSETS Theme-Pack 250-Asset Completion and Same-Product Update Policy Version 2.0 because a Covered Theme Pack contained fewer than 250 Delivered Designs at the applicable Completion Deadline. A Completion Shortfall Refund is a special contractual remedy. It is not an ordinary voluntary refund, chargeback, reversal, cancellation, fraudulent transaction, or invalidation of the original lawful acquisition. "Delivered Assets" means the Licensed Assets that were actually included in and made available as part of the applicable Covered Theme Pack on or before its Completion Deadline. Delivered Assets do not include any design, file, or material that had not been delivered by that deadline. "Collection Completion Guarantee Refund" means a full refund, equivalent payment, or store credit expressly granted under the MYTHLODE ASSETS Category-Pack Overlap Disclosure and Collection Completion Guarantee Version 1.0 after a lawful category-pack purchaser obtains valid, non-refunded purchase entitlements to every theme pack named in that category pack's published source-collection list. It is a customer-beneficial loyalty remedy, not an ordinary cancellation, chargeback, reversal, fraudulent transaction, or invalidation of the original lawful acquisition. "Guaranteed Category Assets" means every Licensed Asset that the Licensee lawfully received in the refunded category pack before a Collection Completion Guarantee Refund was granted, including assets identified as category-pack exclusives at the time of that category pack's release. ============================================================ 2. LICENSE GRANT ============================================================ Subject to compliance with this License, one lawful acquisition of a Licensed Product grants the Licensee a limited, non-exclusive, worldwide, non-transferable, non-sublicensable license to use the Licensed Assets in an unlimited number of Licensed Projects. This license is perpetual unless terminated under this License. The Licensee may use the Licensed Assets in both personal and commercial Licensed Projects. Except where mandatory marketplace terms expressly require otherwise, the Licensee does not need to purchase the same Licensed Product again merely because the Licensee creates another Licensed Project. This License grants usage rights only. It does not transfer ownership of the Licensed Assets themselves. ============================================================ 3. UNLIMITED PROJECTS ============================================================ The Licensee may use the Licensed Assets in an unlimited number of finished personal and commercial Licensed Projects. Examples include: - video games; - mobile games; - computer games; - console games; - virtual-reality or augmented-reality experiences; - computer applications; - mobile applications; - websites; - interactive media; - videos; - animations; - streaming or broadcast content; - tabletop or digital game projects; - client projects; - prototypes; - demonstrations; - educational projects; - promotional materials connected to Licensed Projects; and - other lawful finished creative products. There is no project-count limit under this License. There is no revenue limit under this License unless a mandatory marketplace rule applicable to a particular purchase imposes a different requirement. ============================================================ 4. MULTIPLE PLATFORMS, STOREFRONTS, AND RELEASES ============================================================ A Licensed Project may be released on any number of platforms, storefronts, operating systems, devices, territories, or geographic markets. This may include, where applicable: - PC; - console; - mobile; - web; - physical media; - digital storefronts; - subscription services; - streaming services; - cloud-gaming services; and - future distribution platforms. The Licensee may release ports, updates, remasters, regional versions, platform-specific versions, and compatible versions of the same or different Licensed Projects without purchasing the Licensed Product again. ============================================================ 5. COMMERCIAL USE ============================================================ The Licensee may earn revenue from Licensed Projects that contain Licensed Assets. Permitted commercial uses include: - selling games or applications; - selling access to a Licensed Project; - advertising-supported projects; - subscription products; - crowdfunding campaigns; - paid downloadable content; - client work; - commissioned work; - monetized videos or streams; - paid websites or online services; - commercial demonstrations; - promotional campaigns; and - other lawful commercial uses. The Licensee may use Licensed Assets, as incorporated into a Licensed Project, in promotional materials directly connected to that Licensed Project, including screenshots, trailers, advertisements, store graphics, banners, thumbnails, social-media posts, press materials, and similar marketing. ============================================================ 6. MODIFICATION RIGHTS ============================================================ The Licensee may modify Licensed Assets for use within Licensed Projects. Permitted modifications include, without limitation: - resizing; - cropping; - recoloring; - retouching; - editing; - compositing; - animation; - adding effects; - removing elements; - combining assets; - changing proportions; - adapting assets for a game engine; - converting compatible file formats; - creating variants; - integrating assets into larger scenes or environments; and - otherwise altering assets as reasonably necessary for a Licensed Project. Modified versions of Licensed Assets remain subject to this License. Modification does not create a right to resell, redistribute, sublicense, give away, or separately distribute the modified Raw Assets. ============================================================ 7. RAW ASSET REDISTRIBUTION IS PROHIBITED ============================================================ The Licensee may not redistribute the Licensed Product, Licensed Assets, or Raw Assets as standalone or reusable resources. The Licensee may not: - resell a Licensed Product; - resell individual Licensed Assets; - give a Licensed Product away; - give Licensed Assets away; - publicly share the Raw Assets; - upload the Licensed Assets to another asset marketplace; - upload the Licensed Assets to a file-sharing service; - publish the Licensed Assets in a public repository; - distribute the Licensed Assets through a private repository to unrelated users; - include Raw Assets in another asset pack; - include Raw Assets in a stock-art collection; - include Raw Assets in a downloadable graphics library; - include Raw Assets in a template library intended to supply reusable assets; - sell substantially unchanged versions of the Licensed Assets; - distribute substantially unchanged versions of the Licensed Assets; - sublicense the Raw Assets; - rent, lend, trade, or give the Licensed Product to another person or business; - make Raw Assets available as downloadable resources to end users of a Licensed Project; or - intentionally provide users with a method whose purpose is to extract the Raw Assets for independent reuse. The Licensed Assets may be distributed only as incorporated parts of Licensed Projects, subject to the terms of this License. ============================================================ 8. NO COMPETING ASSET PRODUCTS ============================================================ The Licensee may not use Licensed Assets to create a competing asset product or reusable-resource product. Prohibited examples include: - stock-art packs; - game-asset packs; - sprite packs; - prop packs; - texture packs; - tile packs; - background packs; - icon packs; - user-interface packs; - template packs; - graphics libraries; - clip-art collections; - downloadable scene-building kits; - asset subscriptions; or - other products substantially intended to provide reusable visual resources to third parties. The Licensee may not take Licensed Assets, make minor or substantial modifications, and then sell, license, redistribute, or give away the resulting files as another reusable asset collection. The purpose of this License is to permit use of Licensed Assets inside finished creative projects, not to permit another asset-distribution business to be built from the supplied files. ============================================================ 9. GAMES WITH EDITORS, MODDING, AND USER-GENERATED CONTENT ============================================================ Licensed Assets may be incorporated into games, applications, or other Licensed Projects that include level editors, customization systems, modding functionality, or user-generated-content features, provided that the Licensed Assets are used as part of the Licensed Project and are not intentionally supplied to end users as an independent reusable asset library. End users may interact with, place, arrange, or view incorporated assets inside the Licensed Project when that functionality is part of the product. However, the Licensee may not intentionally provide end users with unrestricted downloadable copies of the Raw Assets for use outside the Licensed Project. ============================================================ 10. TEAM MEMBERS, EMPLOYEES, AND CONTRACTORS ============================================================ Employees and contractors may access Licensed Assets when reasonably necessary to work on Licensed Projects for the Licensee. Those individuals may use Licensed Assets only for work performed for the Licensee or on the applicable Licensed Project. They may not: - keep the Licensed Assets for unrelated future use; - use the Licensed Assets in unrelated personal projects; - use the Licensed Assets in unrelated commercial projects; - redistribute the Licensed Assets; - resell the Licensed Assets; - provide the Licensed Assets to another client or business; or - treat the Licensee's purchase as their own independent license. The Licensee is responsible for reasonably controlling access to Licensed Assets by employees, team members, and contractors. If a contractor or team member wants to use the Licensed Assets independently in unrelated projects, that person or entity must obtain their own lawful license. ============================================================ 11. CLIENT PROJECTS ============================================================ The Licensee may use Licensed Assets in Licensed Projects created for clients. The finished Licensed Project may be delivered to the client. The Licensee may also deliver project files reasonably necessary for the client to operate, maintain, compile, publish, or continue development of that specific Licensed Project, provided that any Licensed Assets contained in those project files remain restricted to that specific Licensed Project. The client does not receive an independent license to extract, reuse, resell, redistribute, or use the Raw Assets in unrelated projects merely because the client receives the finished project or project source files. If a client wants independent access to or independent reuse of Licensed Assets outside the delivered Licensed Project, the client must obtain their own lawful license. ============================================================ 12. SOURCE PROJECTS AND DEVELOPMENT FILES ============================================================ This License does not require every Licensed Project to be distributed only in compiled or encrypted form. The Licensee may maintain normal development source files, repositories, engine projects, build files, and backups containing Licensed Assets when reasonably necessary for development of Licensed Projects. Access to those materials must remain limited to the Licensee and authorized team members, employees, contractors, or clients as permitted by this License. The Licensee may not use source-project delivery as a method for transferring the Licensed Assets as a reusable asset library. ============================================================ 13. AI AND MACHINE-LEARNING RESTRICTION ============================================================ Unless separately authorized in writing by the Licensor, the Licensed Assets may not knowingly be used for: - training generative-AI models; - fine-tuning generative-AI models; - training image-generation models; - creating generative-AI training datasets; - creating machine-learning training datasets; - creating datasets intended to reproduce, imitate, or learn from the supplied assets; - redistributing Licensed Assets as AI-training material; - scraping or aggregating Licensed Assets specifically for model training; or - providing Licensed Assets to a third party specifically for any prohibited training purpose. No generative-AI training or machine-learning training rights are granted by this License. This restriction applies to the extent permitted by applicable law. This section does not prohibit ordinary non-training software functionality that merely displays, stores, compresses, converts, organizes, or processes Licensed Assets as part of a Licensed Project. ============================================================ 14. OWNERSHIP AND INTELLECTUAL-PROPERTY RIGHTS ============================================================ Licensed Products and Licensed Assets are licensed, not sold outright. Purchasing or lawfully acquiring a Licensed Product does not transfer ownership of the Licensed Product or Licensed Assets as a reusable asset collection to the Licensee. The Licensor retains all ownership, contractual, copyright, intellectual-property, and other rights in the Licensed Assets that the Licensor owns or controls under applicable law. Where particular material qualifies for copyright, trademark, or other intellectual-property protection, those rights remain with the applicable rights holder. Nothing in this License should be interpreted as claiming intellectual-property rights that applicable law does not recognize or that the Licensor does not own or control. All rights not expressly granted by this License are reserved. ============================================================ 15. OWNERSHIP OF LICENSED PROJECTS ============================================================ This License does not give the Licensor ownership of the Licensee's finished Licensed Projects. Subject to the rights of all applicable rights holders, the Licensee retains ownership of the Licensee's own original code, writing, gameplay systems, compositions, characters, branding, modifications, project structure, and other original material created for a Licensed Project. The Licensed Assets remain subject to this License even when incorporated into a Licensed Project. ============================================================ 16. NON-EXCLUSIVE LICENSE ============================================================ This License is non-exclusive. The Licensor may sell or license the same Licensed Product or Licensed Assets to any number of other customers. The Licensee receives no exclusive ownership or exclusivity over: - individual Licensed Assets; - visual concepts; - artistic styles; - designs; - themes; - colors; - materials; - compositions; - subjects; - categories; or - similar independently created artwork. ============================================================ 17. ATTRIBUTION ============================================================ Attribution is not required unless the applicable product listing expressly states otherwise. Optional attribution may be given as: Assets by Mythlode Assets If attribution is used, the Licensee may format it reasonably to fit the Licensed Project. ============================================================ 18. TRADEMARK, LOGO, AND BRANDING RESTRICTIONS ============================================================ The Licensee may not claim a Licensed Product or Licensed Asset collection as the Licensee's original reusable asset collection. A substantially unchanged individual Licensed Asset may not be registered or claimed as an exclusive trademark, service mark, logo, trade dress element, or other exclusive brand identifier in a manner intended to prevent Mythlode Assets or other lawful licensees from continuing to use the same asset. Licensed Assets may still appear normally within a Licensed Project's branding, promotional artwork, screenshots, interfaces, environments, scenes, packaging, advertisements, and other materials. Nothing in this License grants the Licensee ownership of the Mythlode Assets name, logo, trademarks, trade dress, storefront identity, or other Mythlode Assets branding. ============================================================ 19. REFUNDS, CHARGEBACKS, REVERSALS, INVALID PURCHASES, AND SPECIAL GUARANTEE REFUNDS ============================================================ Except for a Completion Shortfall Refund or Collection Completion Guarantee Refund expressly governed by the special carve-outs below, if a purchase or acquisition is: - refunded; - charged back; - reversed; - canceled; - obtained fraudulently; - made using unauthorized payment information; or - otherwise invalidated, the license associated with that purchase terminates, unless mandatory law or binding marketplace rules require otherwise. After termination, the former Licensee must stop using the affected Licensed Assets in new projects and delete copies of the affected Licensed Product and Raw Assets under the former Licensee's control, except where retention is required by law. A person may not receive an ordinary full refund or successful chargeback and continue relying on the invalidated purchase as an active license. Previously released projects remain subject to any rights or remedies available under applicable law and mandatory marketplace rules. SPECIAL COMPLETION-SHORTFALL REFUND CARVE-OUT: A Completion Shortfall Refund does not terminate or reduce the Licensee's license to the Delivered Assets. After receiving a Completion Shortfall Refund, the Licensee may continue using all Delivered Assets that the Licensee lawfully received on or before the applicable Completion Deadline, including lawful modifications of those Delivered Assets, in accordance with every other term of this License. The retained license remains limited, non-exclusive, worldwide, non-transferable, non-sublicensable, and perpetual unless later terminated for a material breach unrelated to the Completion Shortfall Refund. The Completion Shortfall Refund does not grant a license to any design or file that was not delivered, does not permit redistribution of Raw Assets, and does not waive any restriction in this License. A payment processor or marketplace may label, record, or technically process a Completion Shortfall Refund as a partial refund, refund, credit, adjustment, or other transaction. That technical label alone does not terminate the retained license described in this carve-out. If a marketplace or payment provider requires a broader refund operation than the proportional amount, this carve-out still applies to the Delivered Assets to the fullest extent permitted by mandatory law and binding marketplace rules. SPECIAL COLLECTION COMPLETION GUARANTEE REFUND CARVE-OUT: A Collection Completion Guarantee Refund does not terminate or reduce the Licensee's license to the Guaranteed Category Assets. After receiving that refund, equivalent payment, or store credit, the Licensee may keep and continue using every asset lawfully received in the applicable category pack, including category-pack-exclusive assets and lawful modifications, in accordance with every other term of this License. The retained license remains limited, non-exclusive, worldwide, non-transferable, non-sublicensable, and perpetual unless later terminated for a material breach unrelated to the Collection Completion Guarantee Refund. The guarantee does not permit redistribution, resale, sublicensing, competing asset-pack use, AI training, or any other use prohibited by this License. A marketplace or payment provider may be unable or unwilling to process the refund itself, may remove download access, or may record the remedy as a refund, credit, adjustment, or other transaction. That technical treatment alone does not terminate the retained license described in this carve-out. The remedy remains subject to mandatory law and binding marketplace rules. Nothing in this Section limits a refund, remedy, consumer-protection right, or other right that cannot lawfully be waived. ============================================================ 20. UPDATES, REPLACEMENTS, AND ADDITIONAL FILES ============================================================ Updates, corrections, patches, replacement files, and additional files supplied as part of a Licensed Product are governed by this License unless the Licensor expressly states otherwise in writing. Receiving an update does not transfer ownership of the Licensed Assets and does not remove the restrictions on redistribution. If an update is supplied under a different expressly identified license, that expressly identified license governs the updated material to the extent stated. ============================================================ 21. PROTECTION OF SOURCE FILES ============================================================ When incorporating Licensed Assets into a Licensed Project, the Licensee should take reasonable measures appropriate to the type of project to avoid intentionally presenting the Raw Assets to end users as a reusable asset library. This does not require perfect encryption, digital-rights management, or absolute technical prevention of extraction from a compiled game, application, website, or other finished product. Accidental, incidental, technically unavoidable, or reverse-engineered extraction by a third party does not automatically constitute a breach by the Licensee when the Licensee did not intentionally distribute the Raw Assets for reuse and took reasonable measures appropriate to the project. ============================================================ 22. BACKUPS AND ARCHIVAL COPIES ============================================================ The Licensee may create reasonable backup and archival copies of Licensed Assets for the Licensee's own lawful use. Backup copies remain subject to this License and may not be distributed to unrelated persons or entities. Cloud storage, private backup services, and private source-control systems may be used when access is reasonably restricted to the Licensee and authorized persons permitted under this License. ============================================================ 23. PROHIBITED UNLAWFUL USE ============================================================ Licensed Assets may not be used in a manner that violates applicable law. Nothing in this License grants permission to use Licensed Assets in a manner that infringes third-party rights, violates mandatory marketplace rules, or circumvents legal restrictions applicable to the Licensee or Licensed Project. ============================================================ 24. BREACH AND TERMINATION ============================================================ The license granted under this License may terminate if the Licensee materially violates these terms and fails to cure the violation where applicable law requires an opportunity to cure. Material violations may include: - unauthorized redistribution; - resale of Raw Assets; - knowingly sharing Licensed Products without authorization; - creating competing asset products from Licensed Assets; - prohibited AI or machine-learning training use; - intentionally providing Raw Assets as a reusable resource library; - fraudulent acquisition; or - material violation of another restriction in this License. Upon termination, the Licensee must stop using the affected Licensed Assets in new projects and delete Raw Assets under the Licensee's control, except where retention is required by law. Termination does not limit rights or remedies otherwise available to the Licensor under applicable law. ============================================================ 25. WARRANTY DISCLAIMER ============================================================ Licensed Products and Licensed Assets are provided "as is" and "as available." To the fullest extent permitted by applicable law, the Licensor does not guarantee that Licensed Assets: - will satisfy every technical requirement; - will work with every game engine, application, device, or operating system; - will remain compatible with future software versions; - will be free from every possible defect, error, or incompatibility; - will meet every marketplace requirement; - will be suitable for every specific project; or - will produce any particular commercial result. The Licensee is responsible for determining whether a Licensed Product is suitable for the intended use. Nothing in this section excludes warranties or consumer rights that cannot lawfully be excluded. ============================================================ 26. LIMITATION OF LIABILITY ============================================================ To the fullest extent permitted by applicable law, the Licensor's total aggregate liability arising out of or relating to a Licensed Product, Licensed Assets, or this License will not exceed the amount actually paid by the Licensee for the specific Licensed Product giving rise to the claim. To the fullest extent permitted by applicable law, the Licensor will not be liable for indirect, incidental, consequential, exemplary, special, punitive, or lost-profit damages arising from the Licensed Product, Licensed Assets, or their use. These limitations do not apply where applicable law prohibits such limitations. ============================================================ 27. MARKETPLACE AND DISTRIBUTION-PLATFORM TERMS ============================================================ If a Licensed Product is sold or distributed through a marketplace, storefront, payment platform, subscription service, bundle, or other third-party service that imposes mandatory terms that cannot lawfully be replaced or modified by this License, those mandatory terms control only to the extent of a direct conflict. Otherwise, this License applies to the fullest extent permitted by the marketplace or distribution platform. A marketplace's general terms do not grant broader redistribution rights to the Raw Assets unless those rights are expressly mandatory and directly applicable to the transaction. ============================================================ 28. LICENSE VERSION, RETROACTIVE BENEFICIAL CARVE-OUTS, AND FUTURE CHANGES ============================================================ This document is the MYTHLODE ASSETS Universal Commercial Asset License Version 1.2. Version 1.1 added the Completion Shortfall Refund definitions and customer-beneficial license-retention carve-out in Section 19. Version 1.2 adds the Collection Completion Guarantee Refund definitions and a second customer-beneficial license-retention carve-out for Guaranteed Category Assets. The Licensor grants both carve-outs retroactively to every otherwise eligible lawful purchaser covered by their respective written policies, including an eligible purchaser whose acquisition originally included an earlier version of this License. No affirmative acceptance of Version 1.2 is required to receive these additional protections, and Version 1.2 does not reduce any right already granted under an earlier applicable license version. Except for that expressly retroactive customer-beneficial carve-out, the version of the License supplied with or expressly applicable to a Licensed Product at the time of lawful acquisition governs that acquisition unless applicable law or mandatory marketplace terms require otherwise. MYTHLODE ASSETS may publish revised license versions for future products or future transactions. A later license version does not automatically reduce rights already granted under an earlier applicable version unless the Licensee expressly agrees to the change or applicable law requires it. If MYTHLODE ASSETS expressly offers an existing Licensee the option to adopt a newer version, the Licensee may do so only under the conditions stated with that offer. ============================================================ 29. NO IMPLIED RIGHTS ============================================================ Rights not expressly granted by this License are not granted by implication, estoppel, custom, or course of dealing. Permission to perform one act does not imply permission to perform a different act that is restricted by this License. ============================================================ 30. GOVERNING LAW ============================================================ This License is governed by the laws of the State of Illinois, United States, without regard to conflict-of-law principles, except where applicable mandatory law requires otherwise. Nothing in this section removes any non-waivable consumer, statutory, or jurisdictional rights that applicable law grants to a Licensee. ============================================================ 31. SEVERABILITY ============================================================ If any provision of this License is determined by a court or other authority with proper jurisdiction to be invalid, unlawful, or unenforceable, that provision will be enforced to the maximum extent permitted by law or severed to the minimum extent necessary. The remaining provisions will remain in effect to the fullest extent permitted by law. ============================================================ 32. NO WAIVER ============================================================ Failure by the Licensor to enforce a provision of this License on one occasion does not waive the right to enforce that provision or any other provision on another occasion. A waiver is effective only to the extent expressly stated by the Licensor. ============================================================ 33. ENTIRE LICENSE AGREEMENT ============================================================ This License, together with any mandatory marketplace terms and any product-specific written terms expressly identified as additional license conditions, constitutes the license agreement governing the Licensed Assets. Marketing language, product descriptions, screenshots, promotional statements, informal communications, or summaries do not override this License unless they expressly state that they modify the License and are issued by the Licensor. ============================================================ 34. QUICK LICENSE SUMMARY ============================================================ This summary is provided for convenience only. If the summary conflicts with the full License, the full License controls. YOU MAY: - Use Licensed Assets in unlimited finished personal projects. - Use Licensed Assets in unlimited finished commercial projects. - Earn revenue from finished Licensed Projects. - Release projects on multiple platforms and storefronts. - Modify Licensed Assets for Licensed Projects. - Use Licensed Assets in client projects. - Allow authorized employees and contractors to work with them for your projects. - Deliver a finished client project while keeping the assets restricted to that project. - Use Licensed Assets without attribution unless a product listing expressly requires attribution. - Keep reasonable private backups and development copies. YOU MAY NOT: - Resell Raw Assets. - Redistribute Licensed Products. - Give Licensed Products away. - Share a purchase with unrelated users. - Upload Raw Assets to another asset marketplace. - Turn Licensed Assets into another asset pack or stock-art collection. - Sell substantially unchanged individual assets. - Give clients an independent reusable asset license through your purchase. - Make Raw Assets intentionally downloadable to end users for independent reuse. - Use Licensed Assets for unauthorized generative-AI or machine-learning training. - Claim Mythlode Assets branding as your own. - Register substantially unchanged individual Licensed Assets as exclusive trademarks in a manner that blocks lawful continued use by Mythlode Assets or other licensees. A Completion Shortfall Refund issued under the Theme-Pack 250-Asset Completion and Same-Product Update Policy Version 2.0 does not terminate the Licensee's license to assets actually delivered by the applicable deadline. A Collection Completion Guarantee Refund issued under the Category-Pack Overlap Disclosure and Collection Completion Guarantee Version 1.0 does not terminate the Licensee's license to the category-pack assets lawfully received before that remedy. ONE LAWFUL ACQUISITION = UNLIMITED FINISHED PROJECTS FOR THE LICENSED PURCHASER, SUBJECT TO THIS LICENSE. The finished projects are yours. The reusable Mythlode Assets files remain protected under this License. ============================================================ END OF LICENSE ============================================================